works

4-H Cipher Space

Client • 

4H

Category • 

Design

Date • 
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Project Overview

In collaboration with the National 4-H Council, Groove Jones developed an immersive Web Augmented Reality (AR) experience for their online educational platform, CLOVER by 4-H. This initiative aimed to educate users on the significance of cybersecurity in computer science, focusing on encoding and deciphering data using a cipher wheel. The experience was designed to engage students in understanding the importance of keeping private information secure in our technology-driven world.

My Role

As the Lead UX/UI Designer, my responsibilities included:

  • Experience Design: Crafting an interactive and educational user journey that effectively conveys cybersecurity concepts.​
  • Interface Development: Designing intuitive interfaces optimized for mobile devices to facilitate seamless AR interactions.​
  • Interactive Components: Developing a virtual cipher wheel and integrating engaging elements to enhance user participation.​
  • Usability Testing: Conducting user testing to ensure accessibility and comprehension across diverse age groups.​

The Challenge

The primary challenge was to simplify complex cybersecurity concepts and present them in an engaging manner suitable for a younger audience. The solution needed to be both educational and interactive, encouraging active participation while ensuring the content was accessible without the need for additional applications.​

Solution: Web AR Cipher Space Experience

We developed a Web AR experience accessible via mobile devices, allowing users to immerse themselves in a mission to protect a satellite from a cyber-attack. Key features include:

  • AR Activation: Upon launching the experience, users are prompted to scan their surroundings, initiating the AR interaction.​
  • Cipher Wheel Interaction: A virtual cipher wheel appears, guiding users to decipher encrypted messages to regain control of a compromised satellite.​
  • Educational Prompts: Users encounter three encrypted phrases, each teaching key cybersecurity terms—Decipher, Encode, and Data—upon successful decoding.​
  • Mission Completion: By deciphering all messages, users successfully thwart the cyber-attack, reinforcing the importance of cybersecurity practices.​

This approach not only educates but also actively engages users in problem-solving scenarios, enhancing their understanding of cybersecurity concepts.

Design Process

1. Research & Planning

  • Stakeholder Collaboration: Worked closely with the National 4-H Council to align educational objectives with interactive design elements.​

2. User Flow & Wireframing

  • Journey Mapping: Outlined the user journey from AR activation to mission completion, ensuring logical progression.​
  • Wireframes: Developed wireframes focusing on intuitive navigation and interactive touchpoints.​

3. Visual & Interaction Design

  • Thematic Elements: Incorporated space and technology themes to create an engaging visual environment.​
  • Interactive Components: Designed a responsive virtual cipher wheel and interactive prompts to facilitate user engagement.​

4. Development & Testing

  • Prototype Development: Collaborated with developers to build a functional Web AR prototype, ensuring compatibility across mobile browsers.​
  • Usability Testing: Conducted testing sessions with target age groups to gather feedback and refine the experience for optimal engagement and educational value.​

Outcome & Impact

  • Educational Engagement: Users gained a practical understanding of cybersecurity concepts through an interactive and immersive experience.​
  • Accessibility: The web-based AR solution allowed easy access without the need for additional applications, broadening reach and inclusivity.​
  • Positive Feedback: The experience received acclaim for effectively combining education with interactive technology, enhancing learning outcomes.​

Key Takeaways

  • Simplifying Complexity: Interactive AR experiences can effectively demystify complex subjects for younger audiences.​
  • Web-Based Accessibility: Utilizing Web AR ensures broad accessibility without the barrier of app installations.​
  • Engaging Education: Gamified learning experiences enhance user engagement and retention of educational content.​

Final Thoughts

The 4-H Cipher Space Web AR Experience demonstrates how innovative technology can be leveraged to create engaging educational tools. By integrating interactive design with educational content, we provided users with a memorable experience that effectively conveyed essential cybersecurity concepts.​